SHOGI-RULES

These are the rules of Shogi, as distributed by the SHOGI-L listserver.


THE INTRODUCTION
THE MOVES
PROMOTION
CAPTURING AND DROPPING PIECES
DRAWS
OTHER LINKS


THE INTRODUCTION

Shogi is a Japanese board game played by two players.
The object of the game is to capture the opponent's King.
Shogi is played on a nine-by-nine board. The vertical rows are called files, the horizontal ones ranks or just rows.
Each player has twenty pieces: one King, two Gold Generals, two Silver Generals, two kNights, two Lances, one Rook, one Bishop and nine Pawns.
The player moving up the board and making the first move is referred to as black and his opponent white, although in Shogi sets all pieces have the same colour.
They are differentiated only in direction: pieces pointing away from a player are his. The pieces lie flat on the board and have their Japanese name written on them.


THE MOVES

King
one step in any direction per move
Gold General
one step per move any way except diagnoally backward   
(as a king but not diagonally backward)
Silver General
one step per move forwards or diagonally   
(as a king but not sideways or vertically backward)
Knight
one step to left or right, and two steps forward  
(the only piece which may jump over other pieces)
Rook
moves vertically or horizontally any distance
Bishop
moves diagonally any distance
Lance
moves forward any distance
Pawn
one step forward
Apart from the King and the Gold General all pieces can promote.
After promotion their moves are as follows:
Promoted Silver
all move as a Gold.
Promoted Knight
all move as a Gold.
Promoted Lance
all move as a Gold.
Promoted Pawn
all move as a Gold.
Promoted Rook
in addition to the moves of the unpromoted Rook can move one step in the diagonal directions. It either moves like a Rook or like a King.
Promoted Bishop
in addition to the moves of the unpromoted Bishop can move one step horizontally or vertically. It either moves like a Bishop or like a King.


PROMOTION

The three rows furthest away from a player are called the promotion zone.
Apart from the King and the Gold, any piece can be promoted to a more powerful piece when it makes a move completely or partly in the promotion zone.
So, when a piece moves into, out of or fully inside the promotion zone it may be promoted upon completion of its move.
Promotion is optional, provided that the piece still can make a legal move in case it is not promoted: if a Pawn or a Lance move to the last row, or a Knight moves to either of the last two rows, it must be promoted.
In Shogi sets promoting a piece is done by turning this pieceupside down.
Its promoted name is written on its other side.


CAPTURING AND DROPPING PIECES

When one piece moves onto the same square as an opponent's piece, the opponent's piece is captured. All pieces capture in the same way that they move.
Captured pieces become part of the capturer's force.
In a later move, instead of moving a piece on the board, a player may put a piece that he has captured from his opponent back onto the board, in an empty square.
This is called dropping a piece.
Pieces are always dropped unpromoted: ifa promoted piece is captured, it reverts to its unpromoted rank. Pieces may be dropped on any empty square on the board with only three restrictions:

DRAWS

The game of Shogi has very few draws (roughly 1 percent), mainly because of the possibility to drop pieces. Draws cannot be offered and can arise from two situations:

Chris Sterritt and Pieter Stouten, 12-th June 1990.
Last revision 9-th October 1991 - Draws (Jishogi rule).
Modfied to HTML by Hiroyoshi Ogawa (ogawa@toda.ricoh.co.jp) 8-th September 1995


OTHER LINKS

Above articles are a simmple explanation for SHOUGI RULES.
If you want more infomation for SHOGI, you may access these links.
Pieter Stouten's Shogi Page
Roger Hare's Shogi Page
Chris Kmotorka's Shogi Page
Matt Leonard's Shogi Page
Volker Zink's Shogi Page
Japan Window's Shogi Page


Comments and Questions to e-mail : www-shogi@ricoh.co.jp